-
Posted to delicious.com
Why you should use OpenGL and not DirectX - Wolfire Games Blog
http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
1
| < < < past | > > > Home < < < | future > > > |
, pre-protocol
conceptual mashup of web-wide activity streams as an early expression of the impossible stream. Complementary to -- and hopefully illustrative of -- the promise of open protocols for achieving entirely new ways of publishing our research, discoveries, reflections, perspectives, contributions, collaborations. Exploring unexpected new ways of documenting, archiving, retrieving, and presenting our very digital lives as streams of interactions with people, ideas, technologies, and contexts. Tools for the internet of things, people, places, and processes when human attention is the penultimate scarce market resource.Posted to delicious.com
http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
1